The Impact of Using Digital Cross-Puzzle Learning Media Supported by Eclipse on Students' Learning Outcomes in Science Learning at SMPS Giat Bangun Negeri

Authors

  • Rina Sardiana Sari Universitas Sembilanbelas November Kolaka image/svg+xml Author
  • Sutrisnawati Mehora Universitas Sembilanbelas November Kolaka image/svg+xml Author
  • Riska Novianti Universitas Sembilanbelas November Kolaka image/svg+xml Author

DOI:

https://doi.org/10.30998/1e2z1t02

Keywords:

Digital learning media, Crossword Puzzle (Cross-Puzzle), eclipse software, media learning outcomes

Abstract

The study adopted a quantitative, true experimental design using a pretest-posttest control group format. Two sample classes were involved: an experimental class that received the treatment, and a control class that received conventional instruction without any intervention. This design aimed to isolate the independent variable's effect, ensuring any observed changes in learning outcomes could be reliably attributed to the treatment. The study had two objectives: first, to investigate the effect of crossword puzzle media on student learning outcomes, and second, to statistically evaluate the significance of differences between the experimental and control groups' post-test scores. Focusing on sound wave material for Grade VIII students at SMPS Giat Bangun Negeri, the research revealed that the experimental class attained a mean post-test score of 81.96, markedly exceeding the control class's mean of 77.60. This finding indicates that the eclipse-assisted crossword puzzle medium substantially improved student achievement. Furthermore, inferential analysis using a t-test confirmed the statistical significance of these results. The pretest comparison yielded a calculated t-value exceeding the 0.05 significance threshold, confirming no significant initial difference between groups and establishing baseline equivalence. Conversely, the post-test analysis yielded a calculated t-value below 0.05, justifying the rejection of the null hypothesis. It can therefore be confidently concluded that the experimental class performed significantly better than the control class on the post-test, confirming the effectiveness of the instructional treatment

Downloads

Download data is not yet available.

References

Arsyad, A. (2019). Media Pembelajaran. Jakarta: RajaGrafindo Persada..

Auer, ME., Guralnick D., Simonics I. (2018). Teaching and Learning in a Digital World. Switzerland. Springer Nature.

Fitriyani, L. O., Koderi, K., & Anggraini, W. 2018. Project Based Learning: Pengaruh nya terhadap Keterampilan Proses Sains Peserta Didik di Tanggamus. Indonesian Journal of Science and Mathematics Education, 1(3), 243–253.

Setiawan, Kukuh. 2019. “Buku Ajar Metodologi Penelitian.” Jurusan Argonomi Dan Hortikultura Fakultas Pertanian Universitas Lampung: 186. www.penapersada.com.

Siregar, S. 2022. Statistik Parametrik untuk Penelitian Kuantitatif Dilengkapi Dengan Perhitungan Manual dan Aplikasi SPSS Versi 17. Jakarta: Bumi Aksara

Slavin, R. E. (2018). Educational Psychology: Theory and Practice (12th ed.). Pearson

Suparno, P. (2013). Miskonsepsi dan Perubahan Konsep dalam Pendidikan Fisika. Jakarta: Grasindo..

Valine Febriansari, Ayi Sobarna, and Nurul Afrianti, 2021. “Pengaruh Media Teka-Teki Silang Untuk Meningkatkan Kosakata Bahasa Arab Siswa Kelas V Di SD Muhammadiyah 4 Bandung,”

Wati, D. R., & Suhardi, A. 2022. Development of Eclipse Crossword Assisted Crossword Learning Media in Digestive System Materials in Junior High School. INSECTA: Integrative Science Education And Teaching Activity Journal, 3(1), 43-55.

Wahab, A. A., Hatibe, A., & Jarnawi, M. 2019. Pengaruh Pembelajaran dengan Pendekatan Kontekstual terhadap Pemahaman Konsep Fisika Pada Siswa Kelas VIII SMPN 19 Palu. JPFT (Jurnal Pendidikan Fisika Tadulako Online), 7(1), 35. https://doi.org/10.22487/j25805924.2019.v7.i1.12324

Murti, I. I. T., Pangestu, W. T., & Wana, P. R. (2021). Pengaruh Media Pembelajaran Teka-Teki Silang (Tts) Terhadap Hasil Belajar Kognitif Pelajaran Ips Kelas Iii. Pendas: Jurnal Ilmiah Pendidikan Dasar, 6(2), 140-150.

Wana, P. R. (2021). Pengaruh penggunaan media Teka-Teki Silang (TTS) terhadap hasil belajar siswa pada pelajaran IPS kelas V. Jurnal Pendidikan Modern, 6(2), 100-107

Wirahyuni, K. 2017. Meningkatkan Minat Baca Melalui Permainan Teka Teki Silang dan ‘Balsem Plang’. Acarya Pustaka: Jurnal Ilmiah Perpustakaan dan Informasi, 3(1), 1-11.

Wulan, N. P. J. D., Suwatra, I.I. W., & Jampel, I. N. 2019. Pengembangan Media Permainan Edukatif Teka-Teki Silang Berorientasi Pendidikan Karakter Pada Mata Pelajaran IPS. Jurnal EDUTECH Undiksha, 7(1), 68.

Downloads

Published

2026-06-18

How to Cite

Rina Sardiana Sari, R. S. S., Sutrisnawati Mehora, S. M., & Riska Novianti, R. N. (2026). The Impact of Using Digital Cross-Puzzle Learning Media Supported by Eclipse on Students’ Learning Outcomes in Science Learning at SMPS Giat Bangun Negeri. Navigation Physics : Journal of Physics Education, 8(1), 84-91. https://doi.org/10.30998/1e2z1t02