JEdu: Journal of English Education
type: channel
description: Subjects Area : English Education, English Literature, English Linguistics, English Translation
publisher: Universitas Indraprasta PGRI
language: en
publication name: JEdu: Journal of English Education
issn: 2798-5164
items: EFL STUDENTS’ PERCEPTIONS OF LEARNING LISTENING THROUGH RECOUNT TEXTS USING A GENRE-BASED APPROACH
items: PROJECT-BASED LEARNING IN ENGLISH LANGUAGE TEACHING: AN INNOVATIVE APPROACH IN A PRIMARY MADRASAH TEACHER EDUCATION PROGRAM
items: INTERPRETATION OF SLANG WORDS THROUGH CONTEXT AND SITUATIONS IN THE FILM BACK IN ACTION (SEMIOTIC STUDY)
items: AN ANALYSIS OF SLANG WORDS IN “MONSTER HOUSE” MOVIE
items: AN ANALYSIS OF DIRECTIVE SPEECH ACTS IN THE FORGE MOVIE: A PRAGMATIC APPROACH
items: AN ANALYSIS OF SIGN LANGUAGE FEATURES USED BY HONG HEE-JOO IN KOREAN DRAMA 'WHEN THE PHONE RINGS'
items: Creating Youtube Channel as an Alternative Project to Promote EFL Student’s Speaking Skill ; A case from Aceh-Indonesia
items: Investigating the Impact of Mind Mapping Techniques on English Vocabulary Proficiency at Vocational School in Jakarta
items: Play, Perform, Present: An Edutainment Strategy in Teaching English for Tourism to Improve Students' Communication Skills
items: SEMANTIC ANALYSIS OF LEXICAL AMBIGUITY IN ANIES BASWEDAN’S POLITICAL INTERVIEW

EFL STUDENTS’ PERCEPTIONS OF LEARNING LISTENING THROUGH RECOUNT TEXTS USING A GENRE-BASED APPROACH
type: item
description: Listening is a key part of learning a language as it helps learners understand what people are saying. Many English as a foreign language learners find it hard to understand listening materials because they don't get enough practice with organized listening texts and proper teaching methods. Therefore, this study aims to investigate EFL students’ perceptions of learning listening through recount texts using a genre-based approach. The study used a descriptive qualitative research design. The participants were the private senior high school students Data were collected through a structured questionnaire comprising 20 items that assessed four indicators of students’ perceptions: the perceived usefulness of recount texts, learning engagement and motivation, clarity of genre-based learning stages, and perceived improvement in listening comprehension. The findings show that students mostly have good feelings about learning to listen by using recount texts with a genre-based method and help them better understand the order of events in listening passages and makes it easier to find important information in spoken texts. The organized steps of the genre-based method help them stay involved and offer a clear way to learn during listening activities. The implication of the study shows that combining teaching based on different genres with listening activities can improve students' learning and help them better understand what they hear in English language classes
subject: Articles
  topic: section
subject: EFL students’ perception
  topic: keywords
subject: genre-based approach
  topic: keywords
subject: listening comprehension
  topic: keywords
subject: recount texts
  topic: keywords
creator: Endah Alamsari Andayani
creator: Umi Nur Hastuti
rights: Copyright (c) 2026 Endah Alamsari Andayani, Umi Nur Hastuti (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 25
ending page: 33
doi: 10.30998/ekkt2r76

PROJECT-BASED LEARNING IN ENGLISH LANGUAGE TEACHING: AN INNOVATIVE APPROACH IN A PRIMARY MADRASAH TEACHER EDUCATION PROGRAM
type: item
description: English language learning in higher education requires innovative approaches that enhance student engagement and meaningful learning experiences. This study aims to analyze the implementation of Project-Based Learning (PjBL) in the English course at the Primary Islamic Teacher Education (PGMI) Study Program of Institut Agama Islam Ngawi. This research employed a qualitative approach with a case study method. Data were collected through observations, interviews with lecturers and students, and analysis of learning documents such as the Semester Learning Plan and teaching modules. Data analysis followed the interactive model of Miles and Huberman, including data reduction, data display, and conclusion drawing. The findings indicate that the implementation of PjBL increases student participation, promotes collaboration, and provides more contextual learning experiences through project activities and English presentations. Future research is recommended to examine the effectiveness of PjBL in improving English language skills and integrating it with digital learning technologies.
subject: Articles
  topic: section
subject: Project-Based Learning
  topic: keywords
subject: English language learning
  topic: keywords
subject: innovative learning
  topic: keywords
subject: teacher education
  topic: keywords
creator: Imam Wahyudi
rights: Copyright (c) 2026 Imam Wahyudi (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 1
ending page: 13
doi: 10.30998/mn7map26

INTERPRETATION OF SLANG WORDS THROUGH CONTEXT AND SITUATIONS IN THE FILM BACK IN ACTION (SEMIOTIC STUDY)
type: item
description: Slang is an informal language used by a community to show social familiarity. In addition to communicating, the use of slang is also used to express certain expressions and meanings as semiotic signs can be Slang, Situation Context, Field, Tenor, Mode interpreted for language delivery. In the context of sociolinguistics, it shows that slang is used to describe how close relationships are in society. The use of slang began to be applied in the world of entertainment such as films. This study aims to find out how the use of slang in the film ‘Back in Action’ is interpreted by collaborating the sociolinguistic approach and the theory of situation context proposed by M.A.K Halliday regarding the elements of Field, Tenor, Mode. Using a descriptive qualitative approach, documentation and observation as data collection techniques, this research is analysed narratively and strengthened through data triangulation. So that the research results obtained in the form of 28 slang data found. Data interpretation based on Field elements with dominant data in the form of Parent-Child Debate, Tenor with dominant data in the form of Relationship between Family, Mode with dominant data in the form of Direct Spoken Language.
subject: Articles
  topic: section
subject: Slang
  topic: keywords
subject: Situation Context
  topic: keywords
subject: Field
  topic: keywords
subject: Tenor
  topic: keywords
subject: Mode
  topic: keywords
creator: Salsabiilaa Salsabiilaa
creator: Jelita Kumala Dewi
creator: Fara Tri Andini
rights: Copyright (c) 2026 Salsabiilaa, Jelita Kumala Dewei, Fara Tri Andini (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 34
ending page: 43
doi: 10.30998/fw0x3x43

AN ANALYSIS OF SLANG WORDS IN “MONSTER HOUSE” MOVIE
type: item
description: Particularly in youth-oriented media, where language represents both character identification and larger social standards, slang terms are an integral component of modern film discourse. Few studies have examined how slang in children's animation films works and persists after its original release, despite earlier study (Pramana & I Dewa Ayu Devi Maharani Santika, 2025) concentrating on categorising slang in action movies like Fast Five using Allan and Burridge's methodology. The purpose of this study is to examine the kinds and applicability of slang in Monster House , a comedy-horror film that combines humour with colloquial language aimed for young people. Using a descriptive qualitative method supported by document analysis, the research identifies 25 slang expressions, which are categorized based on semantic function and social usage. Data collection involved transcription, contextual interpretation, and triangulation to ensure validity. The results show that childish/youth slang (20%), name-calling (16%), and threat/situation slang (16%) dominate the dialogue. Unlike Fast Five, where slang reflects aggression and dominance, Monster House utilizes informal language to express emotional nuance, humor, and peer dynamics. This study contributes to sociolinguistic discourse by offering a novelty perspective, evaluating the cultural persistence and emotional effectiveness of slang years after the film's release. It underscores how certain expressions remain non-cringe, contextually appropriate, and relevant in today’s informal communication. Future research may explore slang retention across genres or assess audience perception in various age groups to deepen understanding of media-driven language evolution.
subject: Articles
  topic: section
subject: Slang Expression
  topic: keywords
subject: Youth- Oriented Animated Film
  topic: keywords
subject: Colloquial Language Relevance
  topic: keywords
subject: Monster House
  topic: keywords
subject: Comparative Linguistic Study.
  topic: keywords
creator: shafira ainida nirwana
creator: devina discha amelia
creator: feby tesalonika naibaho
rights: Copyright (c) 2026 shafira ainida, devina discha amelia, feby tesalonika naibaho (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 44
ending page: 66
doi: 10.30998/kx9e9s73

AN ANALYSIS OF DIRECTIVE SPEECH ACTS IN THE FORGE MOVIE: A PRAGMATIC APPROACH
type: item
description: Directive is the type of speech act used by the speaker to encourage or direct listeners to take an action. This research aimed to find out the types of directive speech acts used in The Forge movie and to find out the most dominant type of directive speech acts. This research used a qualitative method. The source of the data was taken from The Forge movie, while the data of this research were collected from the dialogue that contained the directive speech act. This research used George Yule‟s theory to analyse the type of directive speech acts. There were 4 types of directive speech acts used in The Forge movie with total 102 data. There were command 32 data, order 7 data, request 14 data, and suggestion 49 data. The suggestion is the most dominant directive speech act because The Forge movie has a motivational storyline with light and redemptive conflict, where all characters often encourage others through advice, spiritual insight, and positive reinforcement.
subject: Articles
  topic: section
subject: Speech Act, Movie, Directive, George Yule
  topic: keywords
creator: Sonya Elizabeth Simanjuntak
creator: Dyah Ambar Wuryandari
rights: Copyright (c) 2026 Sonya Elizabeth Simanjuntak, Dyah Ambar Wuryandari (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 78
ending page: 86
doi: 10.30998/p8xkdv58

AN ANALYSIS OF SIGN LANGUAGE FEATURES USED BY HONG HEE-JOO IN KOREAN DRAMA 'WHEN THE PHONE RINGS'
type: item
description: The underrepresentation and inaccurate portrayal of sign language in media challenge inclusivity and accessibility for those with hearing impairments. Media heavily influences public perception of marginalized groups. This research analyzes HongHee-Joo's sign language in “When The Phone Rings” and compares Korean Sign Language (KSL) and American Sign Language (ASL). Using content analysis and William Stokoe's (1960) theory, it examines five features: handshape, palmorientation, location, movement, and facial expression. Results show Hong Hee-Joo uses these features, with variations across episodes. The study also highlights differences in features between KSL and ASL, reflecting cultural backgrounds. It enhances understanding of media representation of sign language and the need for accurate portrayals of the deaf community. Future research should explore sign language in other media and audience perceptions to understand social and cultural impacts.
subject: Articles
  topic: section
subject: Korean Drama
  topic: keywords
subject: Sign Language Features
  topic: keywords
creator: Handi Pabriana
creator: Yandika Febriyana
creator: Anisa Septya Megawati
rights: Copyright (c) 2026 Handi Pabriana, Yandika Febriyana, Anisa Septya Megawati (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 14
ending page: 24
doi: 10.30998/qmpapw61

Creating Youtube Channel as an Alternative Project to Promote EFL Student’s Speaking Skill ; A case from Aceh-Indonesia
type: item
description: Learning at universities has undergone a transformation by online learning implementation. Youtube is an online site that can be accessed openly by everyone. It is an alternative choice for a number of students in studying. This study focuses on seeing how the student's YouTube channel functions well in improving EFL students’ English speaking skills. A total of three students from the University of Aceh were directed to create a YouTube channel and upload videos of English speeches based on predetermined topics. This is a descriptive study with mixed methods. The instruments used were documentation of videos on Youtube Channel, online surveys and online interviews. The data were analyzed descriptively through three stages of Thematic Content Analysis (TCA) included Pre-analysis, Exploration and Treatment and Interpretation the video collection that has been uploaded by students. The data were analyzed descriptively to see the improvement in their ability to speak English. The results showed that the students had a strong desire to improve their English speaking skills by uploading their videos on the YouTube channel every week.
subject: Articles
  topic: section
subject: Learning Transformation
  topic: keywords
subject: Youtube Channel
  topic: keywords
subject: Improving EFL Students’ Speaking Skill
  topic: keywords
creator: Ninin Herlina
creator: Noni Marlianingsih
creator: Oktariyani
rights: Copyright (c) 2025 Ninin Herlina, Noni Marlianingsih, Oktariyani (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 156
ending page: 167
doi: 10.30998/52qq0r58

Investigating the Impact of Mind Mapping Techniques on English Vocabulary Proficiency at Vocational School in Jakarta
type: item
description: This study aims to test the effect of mind mapping on English vocabulary mastery in class X students of SMK X Jakarta. This study is an experimental study. The population in this study was 58 class X students of SMK X Jakarta, and a sample of 30 students was taken using the random sampling technique. Data collection in this study was through pre-tests and post-tests. In this study, the results of the post-test of the experimental class were obtained, namely an average value of 92.03, a median value or middle value of 92.7, a mode value or value that often appears of 93.5, a variance value of 8.267, and a standard deviation value of 2.87. The results of the post-test of the control class obtained an average value of 70.03, a median value or middle value of 70.7, a mode value or value that often appears of 71.7, a variance value of 7.695, and a standard deviation value of 2.77. The study’s results, through hypothesis testing, show that mind mapping influences the mastery of English vocabulary among class X students of SMK X Jakarta. This is indicated by the t-test value obtained by the t-count value of 21.65 and the t-table value of 2.048. So t-count > t-table (21.65 > 2.048) means that H0 is rejected and H1 is accepted. So, mind mapping influences the mastery of English vocabulary in class X students of SMK X Jakarta.
subject: Articles
  topic: section
subject: Mind Mapping
  topic: keywords
subject: Vocabulary
  topic: keywords
subject: Technique
  topic: keywords
creator: Yudila Kendefa Putri
creator: Wiwik Yuli Widyawati
creator: Devi Mulyani
rights: Copyright (c) 2025 Yudila Kendefa Putri, Wiwik Yuli Widyawati, Devi Mulyani (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 168
ending page: 176
doi: 10.30998/j3btbf89

Play, Perform, Present: An Edutainment Strategy in Teaching English for Tourism to Improve Students' Communication Skills
type: item
description: This study implements an edutainment strategy, specifically focusing on games, role-play activities, and peer presentations to enhance the communication skills of undergraduate students enrolled in the English for Tourism course. The primary objective of this research is to investigate how enjoyable, interactive, and student-centered learning methods can impact students’ fluency, confidence, and practical use of English in authentic tourism-related contexts. The study employs a descriptive qualitative approach, supplemented by quantitative data from students' final projects to complement the analysis. Data were collected through a post-test assessing students' speaking abilities, a questionnaire regarding their learning experiences, and an evaluation of final projects that involved communication tasks in tourism scenarios. The analysis of post-test results aimed to evaluate students' communication competence, while the questionnaire responses and final projects provided insights into students’ engagement and learning outcomes. The findings demonstrate that the edutainment strategy significantly contributed to the enhancement of students' oral communication skills, particularly in vocabulary acquisition, speaking fluency, and confidence in tourism-related situations. A majority of students exhibited marked improvements in their speaking abilities, although they did not yet achieve full fluency; others showed progress but still require additional practice and support. Furthermore, the questionnaire results indicated high levels of motivation, participation, and enjoyment throughout the learning process. This study offers a valuable contribution to the enhancement of English for Tourism instruction through the application of contextual edutainment strategies. Its uniqueness lies in the integration of interactive activities, such as educational games, role-play simulations, and peer presentations, which collaboratively foster communication competence in pertinent touris…
subject: Articles
  topic: section
subject: Edutainment
  topic: keywords
subject: English for Tourism
  topic: keywords
subject: Communication Skills
  topic: keywords
subject: Educational Games
  topic: keywords
subject: Role-Play
  topic: keywords
creator: Ni Putu Dianita Safitri
creator: Nirmala Tari
rights: Copyright (c) 2025 Ni Putu Dianita Safitri, Nirmala Tari (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 139
ending page: 155
doi: 10.30998/a8jcee81

SEMANTIC ANALYSIS OF LEXICAL AMBIGUITY IN ANIES BASWEDAN’S POLITICAL INTERVIEW
type: item
description: Ambiguity in communication often leads to misunderstandings for listeners. This issue may arise from a single word carrying multiple meanings, two or more words that share identical pronunciation, and other similar phenomena. This study was conducted with the aim of analyzing the phenomenon of lexical ambiguity in the context of political interviews, focusing on statements expressed by Anies Baswedan when he was a guest on ABC News Australia in 2023. The method employed in this study is qualitative, while the theory adopted is Stephan Ullmann's theory. The results of the study show that polysemy (14 words), homonymy (6 words), homograph (2 words), and homophony (3 words) were found in the interview. Hence, this study successfully proves that ambiguity is also present in political discourse and plays an essential role as a communication strategy.
subject: Articles
  topic: section
subject: Semantic
  topic: keywords
subject: Lexical Ambiguity
  topic: keywords
subject: Political Interview
  topic: keywords
creator: Tazkia Nafsatuzzahra
rights: Copyright (c) 2026 Tazkia Nafsatuzzahra (Author) https://creativecommons.org/licenses/by/4.0
date: 2026-03-31
publication date: 2026-03-31
starting page: 67
ending page: 77
doi: 10.30998/vhhwtn82