Digital Storytelling di Youtube untuk Meningkatkan Kesadaran Merek KognisiKG
DOI:
https://doi.org/10.30998/xn90wj63Keywords:
digital storytelling, brand awareness, YouTube, KompasGramedia, sutradaraAbstract
Penelitian ini mengkaji implementasi digital storytelling dalam video “Belajar Mencintai Diri Sendiri Bersama Psikolog | Belajar Tentang EP. 1: Self Love – Kognisi.id” sebagai praktik pembentukan representasi merek melalui pengalaman menonton. Video ini merupakan bagian dari platform edukasi online internal yang dikembangkan oleh Kompas–Gramedia, dengan tema self love sebagai konteks pembelajaran psikologis. Dengan menggunakan pendekatan kualitatif deskriptif, penelitian menelaah bagaimana keputusan kreatif dan teknis seorang sutradara mengorganisasi elemen naratif, visual, dan interaksional untuk memposisikan merek dalam ruang pengalaman audiens. Analisis difokuskan pada empat aspek digital storytelling menurut Miller (2019), yaitu product placement, branded content, social media engagement, dan audiovisual framing. Hasil kajian menunjukkan bahwa representasi merek dibentuk bukan melalui strategi persuasif eksplisit, melainkan melalui proses penyusunan pengalaman audiens dalam konteks naratif, estetis, dan sosial yang dihasilkan oleh konten.
Downloads
References
Andacht, F. (2022). Media Audiences as Explorers of Interpretant Signs and Vulnerable Frames. In A. Hill & P. Lunt (Eds.), The Routledge Companioin To Media Audiences (pp. 49–59). Routledge.
Berger, J., & Milkman, K. L. (2012). What makes online content viral? Journal of Marketing Research, 49(2), 192–205.
Berthon, P. R., Pitt, L. F., Plangger, K., & Shapiro, D. (2012). Marketing meets Web 2 . 0 , social media , and creative consumers : Implications for international marketing strategy. 261–263. https://doi.org/10.1016/j.bushor.2012.01.007
Dzogovic, S. A., & Bajrami, V. (2023). Qualitative research methods in science and higher education. Human Reserach in Rehabilitation, 13(1), 156–166. https://doi.org/10.21554/hrr.042318
Hutter, K., Hautz, J., & Fu, J. (2013). The impact of user interactions in social media on brand awareness and purchase intention : the case of MINI on Facebook. Journal of Product & Brand Management, 6(May), 342–351. https://doi.org/10.1108/JPBM-05-2013-0299
Miller, M. (2019). Content marketing strategies for social media. In A. Hernández & S. Camarinha-Matos (Eds.), Collaborative networks and digital transformation. Springer.
Ouya, V., Conteh, H., & Kagotho, N. (2025). Examining the Role of Social Media and Imagined Communities in Addressing Social Welfare Gaps in Kenya. Social Media + Society, April-June, 1–12. https://doi.org/10.1177/20563051251345363
Pera, R. (2016). Exploring how Video digtital storytelling builds relationship experiences. Journal of Interactive Marketing, 36, 41–53.
Plage, S., Parsell, C., Kuskoff, E., Candidate, K. B., & Stambe, R. M. (2023). Staying safe , feeling welcome , being seen : How spatio ‐ temporal configurations affect relations of care at an inclusive health and wellness centre. Health Expectations, 26(August), 2620–2629. https://doi.org/10.1111/hex.13858
Robin, B. R., & Robin, B. R. (2017). Digital Storytelling : A Powerful Technology Tool for the 21st Century Classroom Digital Storytelling : A Powerful Technology Tool for the 21st Century Classroom. Theory Into Practice, 5841(March). https://doi.org/10.1080/00405840802153916
Romaniuk, J., Dawes, J., & Nenycz-Thiel, M. (2017). Brand salience and brand performance. Journal of Advertising Research, 53(2), 188–193. https://doi.org/https://doi.org/10.2501/JAR-53-2-188-193
Rossiter, J. . (2014). Brand gestalt: A conceptualization of brand imagery. Journal of Brand Management, 21(181), 192. https://doi.org/https://doi.org/10.1057/bm.2014.3
Tsimonis, G., & Dimitriadis, S. (2014). Brand strategies in social media. Marketing Intelligence & Planning, 32(3), 328–344. https://doi.org/10.1108/MIP-04-2013-0056
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Bisma Fabio Santabudi, S.Sos., M.Sn, Vincent Alston, S.Sn (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.






